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TURNING POINT

The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

IN THE ZONE

The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots.

STARSTRUCK

​The object of the game is to attain a higher score than the opposing Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.

NOTHING BUT NET

​The object of the game is to attain a higher score than the opposing Alliance by shooting balls into goals. Teams can also earn big points by elevation their partner. 

SKYRISE

​The object of the game is to attain a higher score than the opposing Alliance by Scoring your Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections.

TOSS UP

​The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match.

SACK ATTACK

​The object of the game is to attain a higher score than the opposing Alliance by Scoring Sacks and Bonus Sacks in your colored Floor Goals, Troughs and High Goal, and by having the most Robots of your color Parked at the end of the Match.

GATEWAY

​The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals.

ROUND UP

​VEX Round Up is played on a 12’x12’ square field configured as shown. Two alliances – one “red” and one “blue” – composed of two teams each, compete in matches consisting of a twenty-second autonomous period followed by two minutes of driver-controlled play.

CLEAN SWEEP

​The object of the game is to attain a higher score than your opponent’s alliance by moving as many balls as possible onto their side of the field and by “locking up” small balls in the triangular goals.

ELEVATION

​The object of the game is to attain a higher score than your opponent alliance by placing cubes into goals, and by “owning” goals by having the highest cube in a given goal. Points can also be earned by “parking” on the platform or by “controlling” the bonus cube.

BRIDGE BATTLE

​The object of the game is to attain a higher score than your opponent alliance by placing tennis balls and bonus balls into goals. In addition, an alliance can earn additional points by “parking” robots on either of the two platforms.

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