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TOWER TAKEOVER

The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals.

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TURNING POINT

The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

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IN THE ZONE

The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots.

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STARSTRUCK

The object of the game is to attain a higher score than the opposing Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.

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NOTHING BUT NET

Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. Each Alliance has one High Goal and one Low Goal to Score into. Alliances also earn points for Low and High Elevating one of their Robots upon the other. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

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SKYRISE

The object of the game is to attain a higher score than the opposing Alliance by Scoring your Cubes in Floor Goals, on Posts or on your Skyrise, by Owning Posts, and by Building your Skyrise Sections.

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TOSS UP

The object of the game is to attain a higher score than the opposing Alliance by Scoring your colored BuckyBalls and Large Balls into the Middle Zone and Goal Zone, by Stashing your colored BuckyBalls and Large Balls into the Goals, and by Hanging or Hanging With A Ball, at various heights, off your colored Bar at the end of the match.

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SACK ATTACK

Each Robot (smaller than 18”x18”x18” to start) begins a match on one of their Alliance Starting Tiles. There are ten (10) scoring areas, five (5) of each color, of varying heights which teams can Score Sacks or Bonus Sacks in. Alliances earn a bonus for having the most Robots of their own color touching their Alliance Starting Tiles at the end of the Match. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

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GATEWAY

The object of the game is to attain a higher score than your opponent Alliance by Scoring Barrels and Balls in Goals, earning Bonus Points and Doubling or Negating Goals.

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ROUND UP

The object of the game is to attain a higher score than your opponent alliance by scoring tubes upon goalposts, owning goalposts and by low hanging or high hanging from the ladder. A bonus is awarded to the alliance that has the most total points at the end of the Autonomous Period.

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CLEAN SWEEP

The object of the game is to attain a higher score than your opponent's alliance by moving as many balls as possible onto their side of the field and by "locking up" small balls in the triangular goals.

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ELEVATION 

The object of the game is to attain a higher score than your opponent alliance by placing cubes into goals, and by "owning" goals by having the highest cube in a given goal. Points can also be earned by "parking" on the platform or by "controlling" the bonus cube.

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BRIDGE BATTLE

The object of the game is to attain a higher score than your opponent alliance by placing tennis balls and bonus balls into goals. In addition, an alliance can earn additional points by "parking" robots on either of the two platforms. 

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©2017 - 2020 by WHS Robotics. Created by our students!

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